Mohammed Bellafquih & Jesse Jackdaw Burns & Max Wartelle
Language: English
3rd Party 5E D&D
Publisher: Hit Point Press Incorporated
Published: Feb 3, 2023
This adventure, Hare Raising, is intended for 3 to 7
characters and is optimised for a party of 4 with an
average party level (APL) of 4, 10, or 16. Char-
acters who complete this adventure should earn
enough experience to progress one third of the way
to 5th, 11th or 17th level, respectively. The ad-
venturers travel to the Bonefields, deal with several
groups of unique NPCs, and tackle the bonemon-
ger’s osteomantic magic.
While travelling to the Bonefields, the party has
three scripted encounters with NPCs: the Grey
Knight, The Knights Who Say Mi, and Jim the
Enchanter. All three of these groups have interact-
ed with the bonemonger in some way, and dealing
with them imparts information as to how the bon-
emonger might fight. After battling the bonemon-
ger’s animated bones, the party can attack the “dire
rabbit”, as it is known to the locals. The fight need
not be to the death; the bonemonger is actually a
trader who can be persuaded to parlay, which is
easier the more hurt he becomes.
Description:
This adventure, Hare Raising, is intended for 3 to 7
characters and is optimised for a party of 4 with an
average party level (APL) of 4, 10, or 16. Char-
acters who complete this adventure should earn
enough experience to progress one third of the way
to 5th, 11th or 17th level, respectively. The ad-
venturers travel to the Bonefields, deal with several
groups of unique NPCs, and tackle the bonemon-
ger’s osteomantic magic.
While travelling to the Bonefields, the party has
three scripted encounters with NPCs: the Grey
Knight, The Knights Who Say Mi, and Jim the
Enchanter. All three of these groups have interact-
ed with the bonemonger in some way, and dealing
with them imparts information as to how the bon-
emonger might fight. After battling the bonemon-
ger’s animated bones, the party can attack the “dire
rabbit”, as it is known to the locals. The fight need
not be to the death; the bonemonger is actually a
trader who can be persuaded to parlay, which is
easier the more hurt he becomes.